Their AOE and ranged stun attacks are very difficult to dodge and after each brain sucking attack (which puts you on the floor) they will immediately repeat and it will often grab you again before you have the chance to get up or dodge. Always try to sneak behind them for a charged attack but it should be noted that, unlike most enemies, as soon as you get within striking distance, they will sense your presence and turn around even when walking slowly to sneak behind. There is little warning of this attack and it is hard to interrupt.īrainsuckers are possibly the most infuriating enemies as they can spam you extremely quickly and drain your precious insight. Rapidly attacks in a surprisingly quick and powerful melee combo. Suddenly charges in your direction and goes for a grab when in range Usually used when the player is within striking distance. Slams its hand down and creates a small AoE of Arcane Prison Flares around itself. Mash R1/R2/L1/L2 to escape early and limit the insight drain to 1.Įmits a roar while raising its arms and then does a grab after about 2 seconds Releases a trio of moderately quick Arcane Flares that imprison you and allow it to close the gap and suck out 2 Insight and cause massive damage. Dodge back or to the side with that sliver of stamina quickly after your assault and keep your distance while you recover stamina and continue dodging its bindings and physical attacks.
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